Best Gamecube Game
When we critique GameCube games we take a holistic approach to deciding what makes that game excellent. With multiple excellent releases on the GameCube, sifting through which games deserve the top spot is a tricky situation. We rate the best GameCube games in. The GameCube released by Nintendo is a home video gaming console. Nintendo managed to sell 22 million units worldwide before it got discontinued in 2007. Regarding graphics, GameCube graphics were slightly better in definition than Sony’s PS2, but not the same kind of experience that Xbox users enjoy. It's hard to believe Nintendo's compact box with a handle is in the realm of being considered classic. With that in mind, we decided to compile a list of the best Nintendo GameCube games ever made. The 25 best GameCube games of all time. Rogue Leader was the first GameCube game to really show off what Nintendo's purple lunchbox was capable of, pumping out beautiful visuals to match its.
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The following best-selling GameCube video games have sold or shipped at least 1,000,000+ copies.
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List[edit]
No. | Title | Release year | Copies sold |
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1 | Super Smash Bros. Melee | 2001 | 7.09 million[1] |
2 | Mario Kart: Double Dash‼ | 2003 | 7 million approximately[2] |
3 | Super Mario Sunshine | 2002 | 6.31 million[2] |
4 | Luigi's Mansion | 2001 | 3.6 million approx.: 2.19 million [US],[3] 348,918 [Japan],[4] 100,000 [UK][5] |
5 | Animal Crossing | 2001 | 3.15 million approx.: 1.9 million [US],[3] 641,300 [Japan][4] |
6 | The Legend of Zelda: The Wind Waker | 2002 | 3.07 million[6] |
7 | Metroid Prime | 2002 | 2.82 million[7] |
8 | Sonic Adventure 2 Battle | 2002 | 2.56 million approx.: 1.44 million [US],[3] 192,186 [Japan],[4] 100,000 [UK][5] |
9 | Paper Mario: The Thousand-Year Door | 2004 | 2.25 million approx.: 1.48 million [US],[3] 409,600 [Japan][4] |
10 | Mario Party 4 | 2002 | 2.21 million approx.: 1.1 million [US],[3] 902,827 [Japan][4] |
11 | Sonic Mega Collection | 2002 | 2.05 million approx.: 1.38 million [US],[3] 72,967 [Japan][4] |
12 | Mario Party 5 | 2003 | 2 million approx.: 807,331 [US],[8] 697,462 [Japan][4] |
13 | Star Fox Adventures | 2002 | 1.87 million approx.: 870,000 [US],[9] 259,069 [Japan][4] |
14 | Mario Party 7 | 2005 | 1.86 million approx.[10] |
15 | Pokémon Colosseum | 2003 | 1.81 million approx.: 1.15 million [US],[3] 656,270 [Japan][4] |
16 | Mario Party 6 | 2004 | 1.65 million[11][12] |
16 | Super Mario Strikers | 2005 | 1.61 million[10] |
17 | Resident Evil 4 | 2005 | 1.6 million[13] |
18 | Sonic Heroes | 2004 | 1.60 million[14] |
19 | Kirby Air Ride | 2003 | 1.60 million approx.: 750,000 [US],[15] 422,311 [Japan][4] |
20 | The Legend of Zelda: Twilight Princess | 2006 | 1.59 million[16] |
21 | Soulcalibur II | 2003 | 1.50 million approx.: 1 million [US],[3] 99,256 [Japan][4] |
22 | F-Zero GX | 2003 | 1.50 million[17] |
23 | Bratz: Rock Angelz | 2005 | 1.4 million |
24 | Resident Evil | 2002 | 1.35 million[13] |
25 | Final Fantasy Crystal Chronicles | 2003 | 1.30 million[18] |
26 | Sonic Adventure DX | 2003 | 1.27 million |
27 | Pokémon XD: Gale of Darkness | 2005 | 1.25 million[10] |
28 | Resident Evil Zero | 2002 | 1.25 million[13] |
29 | Mario Golf: Toadstool Tour | 2003 | 1.22 million approx.: 1.03 million [US],[3] 192,802 [Japan][4] |
30 | Shrek 2 | 2004 | 1.2 million |
31 | Pikmin | 2001 | 1.19 million approx.: 680,000 [US],[19] 507,011 [Japan][4] |
32 | Star Fox: Assault | 2005 | 1.06 million approx [20] |
33 | Naruto Clash of Ninja 2 | 2003 | 1.04 million |
As of December 31, 2009, 208.57 million copies of GameCube video games have been sold.[21]Generac 8000 watt generator manual.
In addition, the players have to Pong before they Chow, so there is no chance to win even if some players win at the first time they have their hands in hand. Also in Shenyang Mahjong, the player must to have Bamboos, Characters, Circles and number one or nine in his hand. Mahjong english version.
References[edit]
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