'Hexen II' is the third and final game in the Serpent Riders Trilogy, succeeding Hexen. It follows four different heroes across the world of Thyrion as they battle against the forces of Eidolon, the last and strongest of the Serpent Riders, and his Four Horsemen of the Apocalypse. V1.1 patch updates the game to the latest version. Source ports. Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations. The following wads are designed to fix some sort of game data bug or a feature short coming of the game.

Hexen: Beyond Heretic
Developer(s)Raven Software
Publisher(s)id Software
Director(s)Brian Raffel
Producer(s)John Romero
Designer(s)Brian Raffel, Eric C. Biessman
Composer(s)Kevin Schilder
EngineDoom engine
Platform(s)MS-DOS, Microsoft Windows, Classic Mac OS, RISC OS, PlayStation, Sega Saturn, Nintendo 64
ReleaseMS-DOS/Microsoft Windows
  • NA: October 30, 1995
  • EU: 1995
Deathkings of the Dark Citadel
Mac OS
  • NA: 1996
PlayStation
  • NA: June 30, 1997
Sega Saturn
Nintendo 64
  • NA: May 31, 1997
  • EU: Q4 1997
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Hexen: Beyond Heretic is a dark fantasyfirst-person shootervideo game developed by Raven Software and published by id Software through GT Interactive Software on October 30, 1995. It is the sequel to 1994's Heretic, and the second game in Raven Software's 'Serpent Riders' trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means 'witches', and/or the verb hexen, which means 'to cast a spell'. Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb.[1]

Hexen: Beyond Heretic met with highly positive reviews upon release, though the various 1997 console ports were negatively received due to issues with frame rate and controls and the aging of the game itself. Critical plaudits for the game centered on the non-linear level design and the selection of three playable characters, each offering a distinct gameplay experience.

  • 3Development

Plot[edit]

Following the tale of D'Sparil's defeat in Heretic, Hexen takes place in another realm, Cronos, which is besieged by the second of the three Serpent Riders, Korax. Three heroes set out to destroy Korax. The player assumes the role of one such hero. Throughout the course of his quest, he travels through elemental dungeons, a wilderness region, a mountainside seminary, a large castle, and finally a necropolis, before the final showdown with the Serpent Rider.

Gameplay[edit]

A new series feature introduced in Hexen is the choice of three character classes. Players may choose to play as a fighter (Baratus), a cleric (Parias), or a mage (Daedolon). Each character has unique weapons and physical characteristics, lending an additional degree of variety and replay value to the game. The Fighter relies mainly on close quarter physical attacks with weapons both mundane and magical in nature, and is tougher and faster than the other characters. The Mage uses an assortment of long-range spells, whose reach is counterbalanced by the fact that he is the most fragile and slowest moving of the classes.[2] The Cleric arms himself with a combination of both melee and ranged capabilities, being a middle ground of sorts between the other two classes.[3] Additionally, certain items, such as the flechette (poison gas bomb), behave differently when collected and used by each of the classes, functioning in a manner better suiting their varying approach to combat.[4]

Hexen introduces 'hub' levels to the series, wherein the player can travel back and forth between central hub levels and connected side levels.[3] This is done in order to solve larger-scale puzzles that require a series of items or switches to be used.[5] The player must traverse through a hub in order to reach a boss and advance to the next hub.

The inventory system returns from Heretic with several new items such as the 'ring of repulsion' which pushes enemies away from the player and the 'icon of the defender' which provides invincibility to each class in a different manner.

Development[edit]

Like Heretic, Hexen was developed on NeXTSTEP.[6]Hexen uses a modified version of the Doom engine, which allows looking up and down, network play with up to eight players, and the choice of three character classes. It also popularized the 'hub system' of level progression in the genre of first-person shooter games. Unlike previous games, which had relied purely on General MIDI for music, Hexen is also able to play tracks from a CD. The game's own CD contained a soundtrack in an audio format that was exactly the same as the MIDI soundtrack, but played through a high-quality sound module. However, the most significant improvement was the addition of wall translation, rotation, and level scripting.

Engine modifications[edit]

'Polyobjects' are the walls that move within the game. Because the Doom engine uses the binary space partitioning system for rendering, it does not enable moving walls. Hexen's moving walls are actually one-sided lines built somewhere else on the map and rendered at the desired start spot when the level is loaded. This enables a pseudo-moving wall, but does not allow moving sectors (such as seeing the tops of moving doors). This often creates problems in sectors containing more than one node, however, explaining the relatively limited use of polyobjects.

Whereas Doom, Doom II, and Heretic rely on lines within the maps to perform simple actions, Hexen also allows these actions to be activated by Action Code Script (ACS). These scripts use a syntactic variant of C, thus allowing special sequencing of game actions. Programming features such as randomization, variables, and intermap script activation enable smooth hub gameplay and are responsible for most of the special effects within the game: on-screen messages, random sound effects, monster spawning, sidedef texture changes, versatile control of polyobjects, level initialization for deathmatch, and even complex environment changes such as earthquakes manipulating floor textures and heights.

Source code[edit]

Hexen Game Wiki

On January 11, 1999, the source code for Hexen was released by Raven Software under a license that granted rights to non-commercial use, and was re-released under the GNU General Public License on September 4, 2008.[7] This allowed the game to be ported to different platforms such as Linux, AmigaOS, and OS/2 (EComStation).

Hexen is compatible with many Doom source ports; Hexen's features are also compatible with Doom WADs made for source ports regardless of what game they are being played on.

Music[edit]

The score was composed by Kevin Schilder. In contrast to Heretic, some songs in Hexen, in addition to MIDI versions, had higher-quality versions on CD. When playing in CD-audio mode, songs absent from CD would be replaced by some existing CD tracks.[8]

Console versions[edit]

Hexen was released for the Sega Saturn, PlayStation, and Nintendo 64, all released by GT Interactive during the first half of 1997. While presenting several specific differences in their respective translations of the original PC game, all of them constitute essentially the same game with no major changes to level design, plot, or overall delivery.

The PlayStation version, developed by Probe Entertainment, has the FMV scenes and Redbook audio music from the PC CD-ROM version, but no multiplayer mode. The scripting and animation is slower, enemies have only their front sprites and lack gory deaths when attacked by strong hits or weapons, and the frame rate is slower. Although all levels are present in this version and feature their correct layouts, their architecture details are somewhat simplified and there is some loss in overall lighting quality. This port is based on a beta version of the original PC version of Hexen as many gameplay tweaks are shared, such as the simpler level design and the Fighter's fists being weaker compared to other versions.

The Sega Saturn version, also developed by Probe,[9] inherits most of the restrictions of the PlayStation version, such as the simplified scenery architecture and the downgraded lighting, although it does feature improvements in certain aspects. The scripting is faster, and the frame rate, while not fluid or consistent, is slightly better. The enemies still have all but their front sprites missing, but they retain their gory deaths when killed by a strong hit or weapon. This version also has hidden two-player link-up cooperative and deathmatch modes, accessible only through the unlockable cheat menu.[10] While this port shares the FMV scenes and most of the Redbook audio music from the other CD-ROM versions, it also includes some new music tracks.

The Nintendo 64 version, developed by Software Creations,[11] retains all of the graphical quality and scenery architecture, has a consistent frame rate, and includes high detail and smooth filtering. This version also has four-player split-screen cooperative and deathmatch modes, although they must be played in low detail mode.[12] Due to cartridge storage limitations, the Nintendo 64 version is based on the original PC floppy version and lacks the FMV scenes and Redbook audio music introduced in the CD-ROM version, although it has new narrative introductions to the levels.

Deathkings of the Dark Citadel[edit]

Deathkings of the Dark Citadel is an official expansion pack that was released for Hexen in 1996. It features three more hubs with a total of 20 new single player levels and six new deathmatch levels. Unlike the Shadow of the Serpent Riders expansion pack for Heretic, it had to be purchased in retail stores or by mail order. This was unusual at the time, as most non-free expansion packs also included other new or revised gameplay elements. Deathkings of the Dark Citadel, unlike Shadow of the Serpent Riders, was not packaged with the original game, meaning that both had to be purchased separately, and the expansion would not work without already having Hexen. This expansion pack also did not initially include nor enable any music. Music could be fully enabled by applying a patch specially released to address this issue (usually found online under the name 'dkpatch').

Each of the hubs (The Blight, The Constable's Gate, and The Nave) features one secret level, and new puzzles based on the quest items from the original game (no new quest artifacts were added). Any type of enemy may spawn on the map.

The final level of the expansion, the Dark Citadel itself, is an arena-like level, which features teleporting waves of monsters and three bosses (Fighter, Cleric, and Mage clones).

Reception[edit]

Reception
Aggregate score
AggregatorScore
GameRankings72.50% (PC)[13]
51.00% (PS)[14]
56.30% (Sat)[15]
60.22% (N64)[16]
Review scores
PublicationScore
EGM5.125/10 (SAT)[17]
4.875/10 (N64)[18]
GameSpot6.5/10 (DOS)[19]
4.9/10 (SAT)[20]
3.3/10 (PS1)[21]
5.0/10 (N64)[22]
IGN5.0/10 (PS1)[23]
3.7/10 (N64)[12]
Next Generation (DOS)[25]
(SAT, N64)[26][27]
Maximum (DOS)[24]
Saturn Power84/100 (SAT)[28]
Sega Saturn Magazine88% (SAT)[29]

Heretic and Hexen shipped a combined total of roughly 1 million units to retailers by August 1997.[30]

Reviewing the PC version, Maximum remarked that Hexen sets itself apart from other '3D slashers' with its selection of characters and novel approach to level design, which 'leads to your character choosing their path rather than being guided around a rather linear series of rooms, proving that 3D games have matured'. They also commented that the gameplay is consistently intense due to the difficulty of the enemies, the variety of weapons and power-ups, and the sheer size and breadth of the levels. They gave the game 5 out of 5 stars[24] and their 'Maximum Game of the Month' award.[31] A reviewer for Next Generation opined that 'Hexen takes everything that was good about Heretic, and makes it even better.' He commented that the ability to choose between three different character classes gives the game replay value, something that had been missing from first-person shooters up until then, and though the graphics are blocky and pixelated, the 'eerily lifelike' sound effects make up for it to a large extent. Like Maximum, he praised the non-linear level design and concluded the game to be a must-have for any first-person shooter fan.[25] Chris Hudak, citing the differing abilities of the three playable characters, called Hexen 'Slicker, smarter and more stylish than Doom---with all the killing and three times the replay value.'[19]

Soccer

Computer Games Strategy Plus named Hexen the best 'First-Person Action' title of 1995.[32] It was also a runner-up for Computer Gaming World's 1995 'Action Game of the Year' award, which ultimately went to Crusader: No Remorse. The editors called it 'another Doom bloodfest distinguished by its fantasy setting and the fact that it let you play as either a fighter, priest or mage, each with unique attributes and weapons'.[33]

All three console ports were far less well-received, though the Saturn version fared the best of the three. A review in Next Generation of the Saturn version reasoned that, 'Like oil and water, Doom-style games and console conversions don't mix well. Unless the programmers are willing to rewrite the graphics engine from scratch, PC ports suffer from getting cramped into too little memory and neglecting the console's native 3D hardware.' The reviewer recommended Saturn owners instead try PowerSlave or Ghen War, first-person shooters specifically designed for the console.[26] Shawn Smith and Sushi-X of Electronic Gaming Monthly similarly said the game had not been converted well from PC.[17] Others described the Saturn port as an exact conversion, and argued the problem was simply that Hexen was too old a game to be released for console in 1997 without any improvements.[17][20] Though they disagreed on exact reasons, most critics agreed that the Saturn version suffers from pixelated graphics,[17][20][26][34] dramatic drops in frame rate,[17][26][29] and cumbersome controls.[20][26][34] Scary Larry of GamePro gave it a mixed review, summarizing that 'although it doesn't live up to PowerSlave's standards, it's still decent fun.'[34] John Broady of GameSpot gave a slightly more dismal assessment: 'Despite these glaring deficiencies, Hexen nonetheless offers enough enhancements over the standard shooter to warrant a rental, especially for fans of role-playing games who thirst for real-time action. .. But for the rest, the Saturn version of Hexen is a classic game of too little and too late.'[20] Rich Leadbetter of Sega Saturn Magazine and James Price of Saturn Power defended the Saturn version, commenting that, although not outstanding, it is far superior to the Saturn version of Doom, which was released at roughly the same time.[29][28] Price was particularly enthusiastic about the link cable-enabled multiplayer mode.[28]

The Nintendo 64 version also left most critics unimpressed. The four-player mode was praised as an unprecedented feature in console first person shooters,[18][22][12][27] but the graphics were considered unacceptably poor, particularly the frame rate[18][22][12][27] and the usage of the Nintendo 64's mip-mapping and anti-aliasing in a way which actually worsened the visuals of the game.[12][27] As with the Saturn version, some critics opined that Hexen was too dated by this time to be receiving a straightforward port.[18][12] Joe Fielder of GameSpot additionally complained of a severe bug in the save feature.[22] In a dissenting opinion, Scary Larry concluded that 'Although not as polished as Turok or as fun and creepy as Doom 64, Hexen gives you three characters to choose from, and the action's addicting once you get into it.' He gave it higher scores than the Saturn version in every category except sound.[35] In contrast, Matt Casamassina of IGN called it 'A shoddy port of a PC game that wasn't so great to begin with.'[12]

The PlayStation version was even more negatively received; critics universally panned the port for its poor frame rate, pixelated graphics, and sloppy platform-jumping controls.[21][23][36]

References[edit]

  1. ^John Romero [@Romero] (January 16, 2016). '@60f7aa9db0c7400 : absolutely. Hexen was the sequel to Heretic. The 3rd game was supposed to be Hecatomb. #gamehistory' (Tweet) – via Twitter.
  2. ^Leadbetter, Rich (March 1997). 'The Hex Factor!'. Sega Saturn Magazine. No. 17. Emap International Limited. pp. 40–44.
  3. ^ ab'Hexen Prepares for Saturn Onslaught!'. Sega Saturn Magazine. No. 12. Emap International Limited. October 1996. pp. 6–7.
  4. ^'Hexen: Doom Takes a Medieval Trip'. Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 98.
  5. ^'Hexen: A Little Witchcraft Can Go a Long Way'. Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. pp. 274–5.
  6. ^planet rome.ro: Apple-NeXT Merger Birthday!Archived 2007-03-05 at the Wayback Machine
  7. ^Heretic / Hexen - Browse Files at SourceForge.net.
  8. ^Hexen music - DoomWiki.org, the new home of the Doom Wiki - Doom, Heretic, Hexen, Strife, and more.
  9. ^'Hexen: It's Another Classic Id Game!'. Sega Saturn Magazine. No. 13. Emap International Limited. November 1996. p. 30.
  10. ^'Tips: Hexen'. Sega Saturn Magazine. No. 20. Emap International Limited. June 1997. p. 77.
  11. ^'Gaming Gossip'. Electronic Gaming Monthly. No. 88. Ziff Davis. November 1996. p. 34.
  12. ^ abcdefgCasamassina, Matt (June 26, 1997). 'Hexen'. IGN. Retrieved October 12, 2018.
  13. ^'Hexen: Beyond Heretic PC Reviews'. GameRankings. CBS Interactive. Retrieved April 15, 2001.
  14. ^'Hexen: Beyond Heretic PlayStation Reviews'. GameRankings. CBS Interactive. Retrieved April 15, 2001.
  15. ^'Hexen: Beyond Heretic Sega Saturn Reviews'. GameRankings. CBS Interactive. Retrieved April 15, 2001.
  16. ^'Hexen: Beyond Heretic Nintendo 64 Reviews'. GameRankings. CBS Interactive. Retrieved April 15, 2001.
  17. ^ abcde'Review Crew: Hexen'. Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 48.
  18. ^ abcd'Review Crew: Hexen 64'. Electronic Gaming Monthly. No. 96. Ziff Davis. July 1997. p. 51.
  19. ^ abHudak, Chris (May 1, 1996). 'Hexen Review'. GameSpot. Retrieved February 12, 2018.
  20. ^ abcdeBroady, John (April 29, 1997). 'Hexen Review'. GameSpot. Retrieved February 12, 2018.
  21. ^ abRyan, MacDonald (July 24, 1997). 'Hexen Review'. GameSpot. Retrieved February 12, 2018.
  22. ^ abcdFielder, Joe (July 3, 1997). 'Hexen Review'. GameSpot. Retrieved October 12, 2018.
  23. ^ ab'Hexen Review'. IGN. May 23, 1997. Retrieved June 7, 2018.
  24. ^ ab'Maximum Reviews: Hexen'. Maximum: The Video Game Magazine. No. 2. Emap International Limited. November 1995. p. 156.
  25. ^ ab'Here Comes Another One..'. Next Generation. No. 14. Imagine Media. February 1996. p. 172.
  26. ^ abcde'Hexen'. Next Generation. No. 29. Imagine Media. May 1997. p. 152.
  27. ^ abcd'Hexen'. Next Generation. No. 32. Imagine Media. August 1997. p. 114.
  28. ^ abcPrice, James (June 1997). 'Review: Hexen'. Saturn Power. No. 1. Future plc. p. 76.
  29. ^ abcLeadbetter, Rich (March 1997). 'Review: Hexen'. Sega Saturn Magazine. No. 17. Emap International Limited. pp. 66–67.
  30. ^Staff (August 7, 1997). 'Activision to Buy Raven'. PC Gamer US. Archived from the original on October 12, 1997.
  31. ^'The Essential Buyers Guide: Reviews'. Maximum: The Video Game Magazine. No. 2. Emap International Limited. November 1995. p. 141.
  32. ^Staff (November 2000). 'A Decade of Gaming; Award Winners of 1995'. Computer Games Magazine (120): 56–58, 60, 62, 66, 68, 70–76.
  33. ^Staff (June 1996). 'The Computer Gaming World 1996 Premier Awards'. Computer Gaming World (143): 55, 56, 58, 60, 62, 64, 66, 67.
  34. ^ abc'Saturn ProReview: Hexen'. GamePro. No. 102. IDG. March 1997. p. 84.
  35. ^'Nintendo 64 ProReview: Hexen'. GamePro. No. 106. IDG. July 1997. p. 82.
  36. ^'PlayStation ProReview: Hexen'. GamePro. No. 102. IDG. March 1997. p. 74.

External links[edit]

  • Hexen at Curlie
  • Hexen at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hexen:_Beyond_Heretic&oldid=918316332'
Heretic
Developer(s)Raven Software
Publisher(s)id Software
GT Interactive(retail)
Director(s)Brian Raffel
Producer(s)John Romero
Programmer(s)Ben Gokey
Chris Rhinehart
Composer(s)Kevin Schilder
EngineDoom engine
Platform(s)MS-DOS, Mac OS, RISC OS
Release
  • NA: December 23, 1994[1]
Shadow of the Serpent Riders
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Heretic is a dark fantasyfirst-person shootervideo game released in 1994. It was developed by Raven Software and published by id Software through GT Interactive. The game was released on Steam on August 3, 2007.[2]

Using a modified version of the Doom engine, Heretic was one of the first first-person games to feature inventory manipulation and the ability to look up and down. It also introduced multiple gib objects that spawned when a character suffered a death by extreme force or heat. Previously, the character would simply crumple into a heap. The game used randomized ambient sounds and noises, such as evil laughter, chains rattling, distantly ringing bells, and water dripping in addition to the background music to further enhance the atmosphere. The music in the game was composed by Kevin Schilder. An indirect sequel, Hexen: Beyond Heretic, was released the following year. Heretic II was released in 1998, which served as a direct sequel continuing the story.

  • 4Release

Plot[edit]

Three brothers (D'Sparil, Korax, and Eidolon), known as the Serpent Riders, have used their powerful magic to possess seven kings of Parthoris, turning them into mindless puppets and corrupting their armies. The Sidhe elves resist the Serpent Riders' magic. The Serpent Riders thus declared the Sidhe as heretics and waged war against them. The Sidhe are forced to take a drastic measure to sever the natural power of the kings destroying them and their armies, but at the cost of weakening the elves' power, giving the Serpent Riders an advantage to slay the elders. While the Sidhe retreat, one elf (revealed to be named Corvus in Heretic II) sets off on a quest of vengeance against the weakest of the three Serpent Riders, D'Sparil. He travels through the 'City of the Damned', the ruined capital of the Sidhe (its real name is revealed to be Silverspring in Heretic II), then past the demonic breeding grounds of Hell's Maw and finally the secret Dome of D'Sparil.[3]

The player must first fight through the undead hordes infesting the location where the elders performed their ritual. At its end is the gateway to Hell's Maw, guarded by the Iron Liches. After defeating them, the player must seal the portal and so prevent further infestation, but after he enters the portal guarded by the Maulotaurs, he finds himself inside D'Sparil's dome. After killing D'Sparil, Corvus ends up on a perilous journey with little hope of returning home.

Gameplay[edit]

The gameplay of Heretic is heavily derived from Doom, with a level-based structure and an emphasis on finding the proper keys to progress. Many weapons are similar to those from Doom; the early weapons in particular are near-exact copies in functionality to those seen in Doom. Raven added a number of features to Heretic that differentiated it from Doom, however, notably interactive environments, such as rushing water that pushes the player along, and inventory items. In Heretic, the player can pick up many different items to use at their discretion. These items range from health potions to the 'morph ovum', which transforms enemies into chickens. One of the most notable pickups that can be found is the 'Tome of Power' which acts as a secondary firing mode for certain weapons, resulting in a much more powerful projectile from each weapon, some of which change the look of the projectile entirely. Heretic also features an improved version of the Doom engine, sporting the ability to look up and down within constraints, as well as fly. However, the rendering method for looking up and down merely uses a proportional pixel-shearing effect rather than any new rendering algorithm, which distorts the view considerably when looking at high-elevation angles.

Hexen Game Download

As with Doom, Heretic contains various cheat codes that allow the player to be invulnerable, obtain every weapon, be able to instantly kill every monster in a particular level, and several other abilities. However, if the player uses the 'all weapons and keys' cheat ('IDKFA') from Doom, a message appears warning the player against cheating and takes away all of his weapons, leaving him with only a quarterstaff. If the player uses the 'god mode' cheat ('IDDQD') from Doom, the game will display a message saying 'Trying to cheat, eh? Now you die!' and kills the player.

The original shareware release of Heretic came bundled with support for online multiplayer through the new DWANGO service.[4]

Development[edit]

Like Doom, Heretic was developed on NeXTSTEP. John Romero helped Raven employees set up the development computers, and taught them how to use id's tools and Doom engine.[5]

Release[edit]

Shadow of the Serpent Riders[edit]

The original version of Heretic was only available through shareware registration (i.e. mail order) and contained three episodes. The retail version, Heretic: Shadow of the Serpent Riders, was distributed by GT Interactive in 1996, and featured the original three episodes and two additional episodes:[6]The Ossuary, which takes the player to the shattered remains of a world conquered by the Serpent Riders several centuries ago, and The Stagnant Demesne, where the player enters D'Sparil's birthplace. This version was the first official release of Heretic in Europe.[6] A free patch was also downloadable from Raven's website to update the original Heretic with the content found in Shadow of the Serpent Riders.

Source release[edit]

On January 11, 1999, the source code of the game engine used in Heretic was published by Raven Software under a license that granted rights to non-commercial use, and was re-released under the GNU General Public License on September 4, 2008.[7] This resulted in ports to Linux, Amiga, Atari, and other operating systems, and updates to the game engine to utilize 3D acceleration. The shareware version of a console port for the Dreamcast was also released.

Hexen Game Wiki

Reception[edit]

Reception
Aggregate score
AggregatorScore
GameRankings62%[8]
Review scores
PublicationScore
Next Generation[11]
PC Zone78%[9]
Maximum[10]

Heretic received mixed reviews, garnering an aggregated score of 62% on GameRankings[8] and 78% on PC Zone.[9]Heretic and Hexen shipped a combined total of roughly 1 million units by August 1997.[12]

While remarking that Heretic is a thinly-veiled clone of Doom, and that its being released in Europe after its sequel and with Quake due out shortly makes it somewhat outdated, Maximum nonetheless regarded it as an extremely polished and worthwhile purchase. They particularly highlighted the two additional episodes of the retail version, saying they offer a satisfying challenge even to first person shooter veterans and are largely what make the game worth buying.[10]

In 1996, Computer Gaming World listed being turned into a chicken as #3 on its list of 'the 15 best ways to die in computer gaming'.[13]

Next Generation reviewed the PC version of the game, and stated that 'If you're only going to get one action game in the next couple of months, this is the one.'[11]

Legacy[edit]

Heretic has received three sequels: Hexen: Beyond Heretic, Hexen II, and Heretic II. Following ZeniMax Media's acquisition of id Software, the rights to the series have been disputed between both id and Raven Software; Raven's parent company Activision holds the developing rights, while id holds the publishing rights to the first three games. Until both companies come to an agreement, neither will be able to make another installment in the series.[14]

Further homages to the series have been made in other id Software titles; In 2009's Wolfenstein, which Raven Software developed, Heretic's Tomes of Power are collectible power-ups found throughout the game. The character Galena from Quake Champions wears armor bearing the icon of the Serpent Riders.

References[edit]

  1. ^'Heretic (video game)'. Retrieved 1 July 2012.
  2. ^'News - All News'. store.steampowered.com.
  3. ^'Heretic (Video Game 1994)' – via www.imdb.com.
  4. ^Kushner, David (2003). Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. Random House Publishing Group. p. 186. ISBN0-375-50524-5.
  5. ^planet rome.ro: Apple-NeXT Merger Birthday!Archived 2007-03-05 at the Wayback Machine
  6. ^ ab'Latest Version of Heretic with Two New Chapters! Can You Overcome the Demonic Curse of D'Sparil?'. Maximum: The Video Game Magazine. Emap International Limited (4): 34–38. March 1996.
  7. ^'Heretic / Hexen - Browse Files at SourceForge.net'. sourceforge.net.
  8. ^ ab'Heretic: Shadow of the Serpent Riders for PC - GameRankings'. GameRankings. Retrieved August 4, 2015.
  9. ^ abCharlie Brooker (April 1995). 'PC Zone - Issue 25' (25): 70. Retrieved June 22, 2015.Cite journal requires journal= (help)
  10. ^ ab'Maximum Reviews: Heretic'. Maximum: The Video Game Magazine. Emap International Limited (4): 156. March 1996.
  11. ^ ab'Finals'. Next Generation. No. 5. Imagine Media. May 1995. p. 93.
  12. ^Staff (August 7, 1997). 'Activision to Buy Raven'. PC Gamer US. Archived from the original on October 12, 1997.
  13. ^'The 15 Best Ways To Die In Computer Gaming'. Computer Gaming World. November 1996. p. 107. Retrieved 25 March 2016.
  14. ^Stead, Chris (12 September 2016). 'Id Software talks Heretic, Hexen and Commander Keen - finder.com.au'.

External links[edit]

  • Official webpage [archived link]
  • Heretic at MobyGames
  • Heretic at Curlie
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Heretic_(video_game)&oldid=917065660'